Iâm sure some people have had earlier ones, but I like to feel my opponents out a little. UFC 4 introduces Real Player Motion Technology (RPM Tech) into the art of the ‘clinch’, creating a fluid experience driven by positioning and physical context. Get the inside scoop on the latest news for the EA SPORTS UFC franchise with EA SPORTS UFC Insider. I recently caught up with EA Sports’ Creative Director Brian Hayes to talk about the new modes and other improvements in EA Sports UFC 2.. Vic B’Stard: Hi Brian, thanks for talking the time out to talk about UFC 2. BH: There havenât been many suggestions. Hayes is a 12-year vet of the video game industry and has worked on a number of EA SPORTS titles including Def Jam Vendetta, NBA Street Volume 3, and Fight Night Champion. We got hands-on with EA Sports UFC in February, but Creative Director Brian Hayes was nice enough to answer more of our questions. GR: What about classic fighters as unlockables or DLC? Check out 10 Questions with Brian Hayes on EA SPORTS UFC. EA Sports UFC 2 series director Brian Hayes sat down with MMA Fighting to explore the newest features of next year's UFC game and discuss the challenges of … In this edition of EA SPORTS UFC Insider, Lauren goes toe-to-toe with Creative Director Brian Hayes at E3 to discuss his vision for the EA SPORTS UFC Franchise and learns what it means to ‘Feel the Fight’. Interview with Brian Hayes, EA (Electronic Arts) creative director on the upcoming video game “UFC 3”. GR: Have any fighters made suggestions about how they should appear or move in the game? Fluid Clinch Control. I feel like this is the most ridiculous question. Creative Director, Brian Hayes, and Art Director Ian Lloyd discuss the reasoning, challenges and personal significance behind bringing martial arts legend Bruce Lee to life in the digital world of EA SPORTS UFC. One was kind of funny though: when we were taking photos with Phil Davis, he asked what it was for and we told him it was so we could get reference for his body proportions, skin tone, and any tattoos if he had them. Brian Hayes,Creative Director, EA SPORTS UFC. Take a deep dive into the new gameplay innovations and improvements with UFC 4 Creative Director Brian Hayes. Brian Hayes on the movement of fighters in UFC 3. Hot on the heels of its announcement, I was fortunate enough to speak with the Creative Director of EA’s UFC 2, Brian Hayes.We talked about how … There’s a lot to look forward to with UFC 3, so we discussed the challenges of scrapping years of work with game director Brian Hayes, who belives the best is … We've recently moved from Disqus to Spot.IM. He said he didnât have any tattoos, but he asked if we could give him some in the game. BH: Well, in development youâll have days when something gets âfixedâ and that day every single strike is a one-punch KO. BH: Yes, but some of those things contribute to making them more likely as a result of any given strike. For instance, Lyoto Machida does not move like anybody else, whereas plenty of fighters have a more generic kickboxing/muay Thai standup style. A letter from Brian Hayes, Creative Director of UFC 4. GR: As you get closer to releasing the game, what's the number one thing keeping you up at night or the one thing that you have to get right to deliver the best UFC experience? One knee to the face in the thai clinch (I was Gustafsson too). But for those of you who still don’t know what it EA Sports UFC 2: Interview with Creative Director Brian Hayes | Geek Bomb monitoring_string = "9825918b2b361fb0e003f4935ce18ae6", PC / PS4 / PS5 / Xbox One / Xbox Series X, Prince of Persia: The Sands of Time Remake. Privacy & Cookie Policy (Your Privacy Rights). A big-time UFC fan, Hayes talks about how excited he is to be leading the charge on what he believes will be the best UFC video game ever. UFC 4: Interview with EA Creative Director Brian Hayes on special characters, career mode, submissions, and more! In a recent interview with VG247, Brian Hayes, the Creative Director on UFC 4 revealed some interesting details on the game's career mode.. Let's check out what Hayes revealed about UFC 4's career mode. Release date: 2nd Feb. 2018 on Xbox One and PS4 gaming consoles. Iâve been in game development for almost 13 years and Iâve never worked on a game where we got everything right. Get the inside scoop on the latest news for the EA SPORTS UFC franchise with EA SPORTS UFC Insider.. Now, I really enjoyed UFC, and I still give it a go now and again, but it is a bit lacking compared to other EA Sports games. We got the chance to speak with EA Creative Director Brian Hayes for UFC 4 , and Producer Nate McDonald about some of our burning questions on UFC 4. Q&A: We speak with creative director Brian Hayes about the major changes coming to UFC 4's gameplay this year. EA UFC 4's creative director Brian Hayes discusses what went into the new game after getting feedback from UFC 3, and also shares the real story about why Joe Rogan didn't do commentary this year. If we are talking about the earliest KO Iâve seen since the game has started playing more or less as intended, I knocked out the line producer yesterday about a minute into the first round. Brian Hayes: It’s been great. According to Brian Hayes, the creative director at EA Sports, these fighting styles and its archetypes were introduced to enhance the character creation experience and keep the game balanced. How is the new game different from what we saw from the THQ series? EA Sports UFC 2 is a mixed martial arts fighting video game developed by EA Canada, and published in March 2016 by Electronic Arts for PlayStation 4 and Xbox One.The sequel to 2014's EA Sports UFC, it is based on the Ultimate Fighting Championship (UFC) brand. A letter from Brian Hayes, Creative Director of UFC 4. For everything you need to know about each UFC fighter, just click their names to be taken to Sherdog's fighter database. Bruce. I know a lot of people have been curious about that because of some things that were said in the past, but really, since day one they have been really solid partners. If you’re unfamiliar with The Ultimate Fighting Championship or UFC for short you’ve probably been living under a rock for the past few years. BH: The base fighter stances arenât very difficult to simulate from an animation perspective, like how the fighter positions their feet and hands. Game Revolution: How has the EA Sports and UFC relationship been after the license moved to you? If it seems like there’s no rest for Brian Hayes, that’s probably an accurate assumption. In this edition of EA SPORTS UFC Insider, Lauren goes toe-to-toe with Creative Director Brian Hayes at E3 to discuss his vision for the EA SPORTS UFC Franchise and learns what it means to ‘Feel the Fight’. Talking EA UFC 2 With Creative Director Brian Hayes … For proof, just look at how Hayes and his team supported the last version of the series, tweaking and adding to the game long after its release date. Brian Hayes is a director and producer, known for EA Sports UFC 2 (2016), Fight Night Champion (2011) and EA Sports UFC 4 (2020). BH: First and foremost, itâs just a reality of game development that youâre never going to be able to do everything you want, exactly the way you want to do it. Brian Hayes on whether Matt Serra is in UFC 3 or not. Did they mention anything from past UFC games which they liked or disliked? Lee.” But we had a few more questions for Hayes about how someone as iconic as Bruce Lee makes the transition to video games, in what will be the medium's first serious representation of him. GR: What has been the fastest KO you have personally witnessed in the development process? To our EA SPORTS UFC fans, Now that our announcement is official and we can talk about EA SPORTS UFC 4, I wanted to take some time to share with you the rationale behind one of the big changes you may notice in the latest release of the franchise. Brian Hayes on the advancements in striking in UFC 3. You don't need to ask why Bruce Lee is a secret character in the upcoming “EA Sports UFC.” As Brian Hayes, creative director for “EA Sports UFC” put it, “It's. The Creative Director of EA’s UFC 4, Hayes has not taken a break in a long, long time. The release of UFC 4 is on the horizon and with so many new features coming in the latest title, fans can't wait to get into the octagon. Brian Hayes, Director: EA Sports UFC 2. GR: More specifically, are we going to see things like signature or specialized techniques/movements from certain fighters in the game? For example, you are more likely to land a one-strike KO if your opponent is tired, or if your fighter has tremendous power. I was like, âAre you being serious?â and he was like, âYeah! Brian Hayes is a Creative Director at Electronic Arts in Vancouver, Canada. The WWE has found success incorporating lots of past stars into new games to capitalize on the nostalgia factor. Itâs a little challenging to simulate fighters that are very active when they move around, like Frankie Edgar, because so much of their movement is evasive/defensive in nature and that is an element of gameplay we want the players to be in charge of, but it requires more than just moving the left stick. UFC 3's launch is less than a month away and we sat down with Creative Director Brian Hayes as he walked us through the new EA Sports UFC 3 career mode. The things I know about donât keep me up at night because I know weâre already working on them. Brian Hayes: Itâs been great. UFC 4 is looking set to be the best yet in the series, and the trailer did a fantastic job of getting us hyped for the upcoming MMA game from EA. Could we see something similar with the UFC game? Welcome to the new GameRevolution community platform. The building blocks for a great fighting game were laid in EA UFC, and now it looks like a steeple to hand to hand combat is being erected. Technologically speaking, it is 100% different because we had to build this tech from the ground up. Want to know more? Hosted by EA SPORTS UFC Spokesmodel Lauren Berlingeri. Stay in the conversation and never miss a beat with EA SPORTS UFC by following us on Facebook and Twitter. He has been in his current position for over four years, prior to that he was a video Game Producer with Electronic Arts for nine months and an Associate Producer for a year before that. Our focus has always been to make an amazing looking game that is easy to pick up and play, but a challenge to master. GR: What are some of the specific game play elements that you have focused on? So the answer to that question would be around 3 seconds. To our EA SPORTS UFC fans, Now that our announcement is official and we can talk about EA SPORTS UFC 4, I wanted to take some time to share with you the rationale behind one of the big changes you may notice in the latest release of the franchise. With EA Sports' UFC 2, sequel to the 2014 UFC MMA fighting game now on store shelves the world over, series Creative Director Brian Hayes was gracious enough to spare some time with little ol' me to answer some questions regarding the franchise, what to expect from UFC 2 and the possibility of bringing back some fan-loved franchises. Why Bruce? By Eddie Makuch on July 25, 2020 at 7:09PM PDT Then I can see how it looks but donât have to really get one.â Unfortunately, we didnât get a chance to follow up with him, so he is without ink in the game. Brian Hayes is a Creative Director at Electronic Arts, and is behind such EA Sports titles as Flight Night Round 4, UFC, and other. Brian Hayes is proud of the progress on his UFC game to this point, but he knows there's still a long way to go before it's ready for public consumption. Ramzi Musa We chat with the Creative Director and Producer of … Brian Hayes: The advent of women fighting in the UFC came right in the middle of development for UFC 1, so we were only able to add the Bantamweights as a playable division. EA Sports picked up the UFC license from THQ, but with experience developing the Fight Night series and an MMA game in the bag, Electronic Arts seem poised to claim the belt. The game's cover art features Ronda Rousey and Conor McGregor.. Gameplay heavily resembles real UFC fights. Additionally, if you create a counter opportunity by parrying or dodging your opponentâs attack, any strike you land immediately afterwards has a higher chance of knocking them out. We blend that together with a few different variations of locomotion to create all the different styles. We want it to feature the same fluid striking gamers are accustomed to from the Fight Night series and an accessible, but strategic ground game. Game Revolution: How has the EA Sports and UFC relationship been after the license moved to you? We've partnered up with Sherdog.com for our EA Sports UFC coverage, and they've got the inside track on the title's submission game. Don't forget to check out the roster revealed so far. Weâre all interested in the same thing, which is making a great UFC game and that makes the collaboration pretty easy. UFC runs at 1080p, 30FPS on PS4 & Xbox One, director confirms. Ultimately, if anything is going to keep me up at night, it is the unknown. Hosted by EA SPORTS UFC Spokesmodel Lauren Berlingeri. GR: Will the game feature one-strike knockouts, regardless of an opponentâs energy, power or damage bar? GR: Are particular fighter models more difficult to design than others? Exclusive Interview with Creative Director Brian Hayes 24 of 83 On Wednesday, I had an opportunity to speak to Brian Hayes, the creative director for EA Sports UFC .
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